Full citation is: Libin,E. & Libin,A.(2002). Robotherapy: Definition, Assessment, and Case Study. Proceedings of the 8th International Conference on Virtual Systems and Multimedia, Creative Digital Culture, VSMM Society, Seoul, pp. 906 – 915.

Robotherapy: Definition, Assessment, and Case Study

Elena LIBIN and   Alexander LIBIN

Institute of Robotherapy at the Robotic Psychology, CyberAnthropology Research Inc., U.S.A.

Department of Psychology, Georgetown University, Washington DC

libina@georgetown.edu

 

Abstract. Robotherapy is defined as a framework of  person – robot interactions aimed at the reconstruction of one’s negative experiences through the development of new coping skills mediated by technological tools. Robotherapy as a new research area focuses on the analysis of person - robot communication, viewed as a complex interactive system, with the emphasis on psychological evaluation, diagnosis, prognosis, and principles of non-pharmacological treatment.  Effectiveness of robotherapy is influenced by both (1) one’s past experiences, current needs and individual preferences, and (2) an artificial partner’s non-transitive physical features and behavioral configurations defined through the intensity of simulations and responses. In the proposed article we discuss the construction of a new scale, which includes (1) an assessment of  a person’s individual style of communication with the robotic cat NeCoRo; (2) participant’s evaluation of his/her new experiences with the robotic cat; (3) a person’s past experiences with live pets and modern technology; and (4) a participant’s evaluation of the robotic cat features, and also NeCoRo’s advantages and disadvantages. Finally, in the context of robotherapy we assume that human-robot interactions have symbolic meaning.Therefore each pattern evaluated via the newly developed scale, is assigned certain psychological value derived from a person's life experiences, likes and dislikes, and current emotional, cognitive, and behavioral states.   

 

1. World of robotics

                                                                               There was a time when humanity faced the

                                                                                      universe alone and without a friend. Now he has

                                                                                      creatures to help him…Mankind is no longer alone.

                                                                                                                                  Isaac Asimov (I, Robot). 

 

     As technology expands its influence on human society, new unexpected opportunities challenge the human mind. The merge of artificial and human worlds, as long predicted by Issac Asimov [1], is happening before our very eyes. An optimistic view builds up productive expectations among the lay public, researchers, and practitioners who all see different but positive consequences of human beings interacting with artificial partners [2]. A great variety of artificial creatures already exists in the contemporary world of robotics. This variety provides the possibility for a primary classification of robots that have come into being in recent decades. Such criteria as the purpose of a robot, its relation to human activity, and the robot’s behavioral configuration defined by the degree of freedom, robo-IQ (complexity of artificial intelligence), and the robot’s physical properties serve as the basics for the following classification:

1. The purpose of robot’s creation:

   · Industrial robots

   · Research robots (i.e., used in space and marine exploration, etc.) 

   · Military robots

   · Medical robots

   · Recreational robots (i.e., Disney World’s dinosaurs, the humanoid Pino, etc.)

   · Interactive simulation robots with therapeutic potentials (Omron’s robotic cat NeCoRo,

      Sony’s dog AIBO, the automated doll Amazing Amy, etc.) 

2. Robot’s relation to human activity:

  · Substitute for human activity (i.e., rescue and research robots)

  · Addition to human activity (i.e. medical, military and industrial robots)

  · Stimulation of human activity (i.e., recreational and simulation robots)

3. Type of the degree of freedom in combination with robot’s physical properties and robo-IQ: 

   · Closed loop (i.e., industrial robots with low robo-IQ)

   · Open loop (i.e., simulation-therapeutic robots with high robo-IQ provided by enhanced

      artificial intelligence)


      The
class of interactive simulation robots was found as the most appropriate for a pilot study at the initial stage of robotherapy. 

           

2. Artificial partners as human companions

 

        The above described class of interactive simulation robots has two characteristics that  clearly place it in its proposed classification. First, a general feature of the class of interactive simulation robots is that those creatures are created for the purpose of communication with a person. This is why we call this type of robot an artificial partner. The concept of artificial partners [2] placed the relationships between humans and robots into a psychological, rather than technological, context. A few characteristics depict artifical partners (ART) as a good human companion:

a. It simulates a real life (human- or animal-like) behavior;

b. It is based on modeling emotional, cognitive, motor and other mental traits and states

    normally experienced by humans;

c. It gives a person an opportunity to communicate with robots on various levels such as tactile-

    kinesthetic, sensory, emotional, cognitive, and socially – behavioral. 

 

       A second major distinction that differentiates the class of interactive and simulative artificial creatures from other groups is that it includes several subgroups that reflect a structure of a living world:

a. Anthropomorphic robots or humanoids;

b. Robots imitating living beings other than humans or fictitious creatures.

 

      Robots of this class recently became the subject of a new field of study, which emphasized the importance of human – robot interaction analysis into psychological and social contexts [3] [4] [5]. The robotic cat NeCoRo (see Schema 1), invented by Dr. Shibata [6], was a primary subject in our pilot study [7]. In October 2001 Omron Corporation (Japan), a world-known leader in manufacturing medical equipment, released its new product, a cat type communication robot. NeCoRo,which means ‘companion’ in Japanese, alternatively called a mental health robot,

 

Internal sensors and primary operational

Ó Omron Corporation, 1999

Schema 1. Robotic cat NeCoRo – a primary tool for robotherapy

was designed as a first of its kind real-life-looking emotional creature. Besides being a sophisticated robot with an artificial intelligence system and multiple buit-in sensors (see – Schema 1) which provide a self-organizing behavior, an artificial cat creates playful, natural communication with humans by mimicking a real cat’s reactions. NeCoRo streches its body and paws, moves its tail, opens and closes its eyes, meows, and cuddles when being touched. Therefore we agreed that this robotic creature has all the potentials for our first robotherapy study. NeCoRo was sponsored for this project by the founder of the VSMM Society, Professor Takeo Ojika, who also suggested the term ‘robotherapy’ for our approach. Below we are developing for the first time some basic definitions and principles of robotherapy as an innovative approach for non-pharmacological treatment of psychological problems.        

 

3. Robotherapy: exploring technological tools for psychological treatments

  

     Robotherapy is defined as a framework of person – robot interactions aimed at the reconstruction of one’s negative experiences through the development of coping skills mediated by technological tools in order to provide a platform for building new positive experiences. Robotherapy as a new research area focuses on the analysis of person - robot communications, viewed as a complex interactive system [2], with the emphasis on psychological evaluation, diagnosis, prognosis, and principles of non-pharmacological treatment. The effectiveness of robotherapy influenced by both (1) one’s past experiences, current needs and individual preferences, and (2) an artificial partner’s non-transitive physical features and behavioral configurations defined through the intensity of simulations and responses. In this article we discuss the construction and procedures of a new scale (see section 4–5) – the Person – Robot Complex Interactive Scale (PRCIS). The scale includes (1) an assesment of a person’s individual style of communication with the robotic cat NeCoRo; (2) a participant’s evaluation of his/her new experiences with the robotic cat; (3) a person’s past experiences with live pets and modern technology; and (4) a participant’s evaluation of the robotic cat features, and also NeCoRo’s advantages and disadvantages. Finally, in the context of robotherapy we assume that human-robot interactions have symbolic meaning. Therefore each pattern evaluated via the newly developed scale is assigned certain psychological value derived from a person's life experiences, likes and dislikes, and current emotional, cognitive, and behavioral states.   

 

4. Scale design and descriptions   

   

      An analysis of the simulation robots’ behavior initiated the design of a Person – Robot Complex Interactive Scale (PRCIS). The next sections describe in detail the concept of PRCIS, scale design, and description, as well as some preliminary results.

 

4.1.Scale design

 

      The PRCIS was developed with the purpose of assessing of interactive patterns between a person and robotic creatures – in our case, the cat NeCoRo. The items were developed as a result of direct observations and literature analysis on human – robot communication. Observations were recorded on video and content analysis was conducted by two independent evaluators. After summarizing observational data and experimental facts derived from the robotics studies coherent patterns of the robot’s actions and responses were established. Person – robot interactions were grouped into several frames and included: verbal, nonverbal, and emotional modes (see – Schema 2). The overall participant’s involvement with the interactions was specified as a separate category. Each mode was also characterized in terms of intensity of interactions on a Lickert-type scale from 1 (lowest score) to 5 (highest score).

      The general principles of human – robot interactions were modified for the purpose of our study with the robotic cat NeCoRo, incorporating analyses of a person’s experiences with a real pet. Pet-therapy is a well-known non-pharmacological approach to the treatment of mood disorders, negative emotional condition, loneliness, and depression [8].       

      Text Box:     

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  Schema 2. Basic components of human – robot interactions  

4.2. PRCIS structure

         The complexity of human – robot interactions is reflected in the scale design. The Person-Robot Complex Interaction Scale consists of four parts that describe the major dimensions of human – robot interactions: person’s evaluation of his/her experiences with the robot; participant’s past experiences relevant to the study objectives; direct observations recorded by instructor; and instructor’s evaluation of the person’s style of communication.

       Part 1 and 2 are designed to assess participant's answers:

·        Part 1 is designed for revealing the relationships between a person and a robot;

·        Part 2 serves for examining person’s interests and experiences with pets and modern technology.

Parts 1 and 2 are to be filled out by the participant after completion of a session. Parts 3 and 4 have to be filled out by the instructor who performs the observational assessment of human–robot communication. Part 3 presents an instrument for recording observations by the instructor, who monitors a participant’s behavior during a 15-minute session. This part also contains a standard instruction for the participant. Part 4 includes the instructor’s overall assessment of  person – robot interactions, and is to be filled out after a session is completed.

 

4.3. PRCIS description

 

       A major part of PRCIS is its observational part that needs to be filled in during the session. Along with four universal dimensions (see Section 4.2), four scales and four subscales were developed:

A. Non-verbal communication scale

A-1.Tactile subscale

A-2.Manipulation subscale

B. Verbal communication scale

C. Animated interactions scale

D. Emotional display scale

D-1.Negative display subscale

D-2.Positive display subscale

 

       Non-verbal communication scale describes tactile and manipulative characterisics of person’s interactions with the robotic pet.     

      Tactile subscale takes into account the specifics of a participant’s tactile behavior such as touching a cat’s body with one – two fingers or with the palm open; stroking cat’s paws, tail and ears or playing with them. Subscale also indicates if participant touches the cat nose-to-nose or does not touch a robot at all.

      Manipulation subscale captures specific components of participant’s manipulative behavior, for instance, whether participant shakes cat's paw, holds robo-toy or picks it up, puts robotic cat on the lap, hugs it, cradles or kisses.

      Verbal communication scale measures whether a participant interacts with the robot through voice. Also it differentiates between types of verbal behavior such as direct orders (i.e., Sit down! Don’t do it!) or friendly engagement commands (i.e., Come to me, please!). The scale indicates whether a participant expresses verbal approval (i.e., Good boy! Very good!) or disapproval (i.e., You are bad! Shame on you!); talks with robot in personalized way (i.e., What a good boy you are!) and calls robo-toy by its name  (i.e., Max, look at me!); keeps up with a conversation (i.e., Do you like to play with me? – Yes, you do, don’t you?!); or reacts verbally only when the robot become active.

     Animated interactions scale assesses how a participant perceives the robotic pet and treats it. This scale specifies whether a participant interacts with NeCoRo in personalized way and treats it like a real pet, but not a technological device. The following behaviors are identified as animated interactions: participant looks directly into robo-toy eyes or uses different objects to trigger response of the robotic cat; performs as if activities such as feeding, toileting or putting robotic pet asleep. A scale takes into account whether the participant creates gaming situations by developing new ways of interacting with robo-toy (i.e., by using paper butterfly, a feather, a ball etc.), or gives cute names such as ‘Sleepy-head’, ‘Tommy-boy’ and uses during interactions with the robotic cat greetings (i.e., Hello!), excuses (i.e., Sorry! I didn’t mean it!), farewells (i.e., Good bye! See you soon!), expressions of his/her feelings toward NeCoRo (i.e., Don’t be angry with me! I like you!). The animated interaction scale also measures negative manifestations, i.e., hits or punches.

       Emotional display scale deals with the participant’s positive and negative emotional responses to the robot’s behavior.

      Negative display subscale shows whether the participant expresses negative feelings toward the robotic partner or not; i.e., is the participant disturbed by the robot presence, or not. Other parameters identify if a participant is nervous, afraid of the robot or frustrated by its presence, ignores the robo-toy, expresses anger toward it, or remains aloof.

       Positive display subscale focuses on constructive emotional reactions of the participant.

This subscale describes a wide range of positive emotions: from curiosity, joyfulness, and excitement to tenderness, pleasure, and playfulness. Emotions included in this subscale differ by the intensity and specifics of their manifestation.        

Curiosity has a low intensity in the display of positive emotions and focuses on exploration rather than feelings. A curious participant examines the robot with interest, cautiously touches it, but is not as excited about his/her interactions with NeCoRo. 

Joyfulness expresses in participant’s behavior when he/ she is obviously glad to communicate with the robot.

Excitement manifests itself through such behaviors as clapping before the robot’s face, lifting it in the air, or expressing intensive positive emotions in some other way.       

Tenderness can be defined as warm care provided for the robotic cat, by tenderly stroking the robotic toy with an open palm; gently touching its paws, tail and ears; or rocking it to sleep.

Pleasure can be noticed in the participant’s behavior when he/ she puts NeCoRo on their lap, hugs it, cradles or kisses.

Playfulness has a high intensity and is recorded when the participant triggers robotic cat responses by playing with it while using other objects, creating all kinds of gaming situations.

               

5. Procedure for performing an assessment with the Person – Robot Complex

    Interactive Scale

         Before the session, an informed consent should be obtained from each participant. A session starts with the introduction of the robotic cat to the participant. Standard instructions dictated that the researcher introduce the robotic cat NeCoRo by its name (Max in our case), explain the duration of a session (15 minutes) and invite the participant to interact with the robot in any way he/she likes. After administering an introduction, instructor performs the observational assessment twice:

·        First time – within the first 3 minutes of a session (Beginning Evaluation)

·        Second time – within the last 3 minutes of a session (Ending Evaluation)

     If the participant asks questions before or during the session, i.e., "How can I interact with a robotic cat?" or "What am I allowed to do with it?", the evaluator should try to avoid direct answers so as not to give any clues about how to operate a robotic cat. An answer that allows a participant to choose his/her interactive style independently would sound like this: " You can interact with the robotic cat in any way you like", "You can do whatever you think is appropriate", or " You may address Max in any way that pleases you." Also, the instructor is not supposed to give any remarks about the usage of robotic toys.

           During the session, instructor uses Part 3 of the PRCIS for performing observations of  person – robot communications and, when there is a video release as part of a standard informed consent, record the session via a camcorder. It is important for an instructor to make notes during the session and mark down all of the participant’s comments concerning his\her interactions with the robotic toy (i.e., the nature of exclamations, approving and disapproving phrases, and specific manner of manipulation that is not captured by a PRCIS).

           After a session is completed, the participant provides his assessment (Part 1) followed by the instructor’s directive: "Now, please share with us your impressions about the interactions with the robotic toy! What did you like or dislike about Max?" In addition, it is also desirable to receive from the participant his/her explanations about the choices made while working with the PRCIS (Part 1, E – 8). The instructor also asks the participant’s to describe their past experiences with pets and modern technologies (Part 2).

 

5.1 Some examples of the notes about participant’s behavior

 

      Verbal behavior. Participant says phrases like: " This cat is so silly! ", " This is just a brainless peace of junk! "," All is clear with you! "," What a pretty cat! He looks just like a real cat! ","Do you bite? Do you get angry? Dogs and cats always bite me...", "He is so nice! I would like to kiss him again and again!"

      Participants talk to the robot in the way adults talk to newborn babies, by using tone of voice and wording appropriate to ‘baby-talk’, i.e., "Max is such a good boy!"

       Nonverbal behavior. Specifics of nonverbal behavior, manipulations, and emotions should be noted, too. For example, if a participant:

     

6. Illustrations: Robotherapy case studies

    Robotherapy has a wide spectrum of psychological applications. Developed with the purpose of investigating diagnostic and therapeutic potentials of person–robot interactions, PRCIS was tested on individuals of both sexes with ages ranging from 6-year old children to 89-year old adults. Our preliminary data show that robotherapy might be a useful tool for both research and psychological practice [7] [9].      


Case 1. Alice and Nancy: t
wo eight-year old girls

 

     Alice and Nancy are girls of the same age. Their interactions with Max (the robotic cat NeCoRo) reveal individual differences in the manner of self-expression. During 15-minute session with Max, Alice started by cautiously touching and stroking the cat. However, soon she began to interact with the cat in a very friendly and caring way by creating gaming situations and expressing love and pleasure for their new partnership. Alice tried all possible ways of communicating with the robotic cat, except for verbal. At the end of the session she learned enough about the robot’s skills to provoke the cat’s responses at any time. Alice initiated interactions with the robot and actively involved the robotic cat in her games. At the same time she was very sensitive and responsive to the robot’s reactions and never tried to force the cat into any activities beyond its abilities. They got along very well. At the end of a session, Alice became so attached to the robotic cat, that she began to rub her nose against Max’s nose while looking into its eyes, lifted him in the air, and lovingly hugged Max and kissed him. Alice was an initiator and creator of the gaming situations and she obviously felt pleasure and joy from interacting with the robot. However, a distinctive feature of Alice’s interactions with the robotic cat was an absolute absence of verbal communication on one hand, and a display of a wide range of nonverbal behaviors with a rich variety of positive emotions on the other. Alice demonstrated high tactile, as well as manipulative scores, but poor levels of verbal communication. Alice determined the robot’s character as a friendly one and provided following explanation of her choice: “Max is friendly because he responds to my touch. I like to play with him, stroke him and watch how he responds to me.”  

       Nancy chose a different strategy of interactions with the robotic cat. She was skeptical at the beginning and started her session with Max by rubbing behind his ears with two fingers. However, when Max responded to her touch by slightly moving his head, Nancy backed up and said: “It’s weird! It’s scary.” Then for a long time she just stared at the robotic cat without any intention to touch him. She expressed nervousness by moving restlessly her legs. She was detached from interaction and provided the following explanation by expressing verbal criticism  (while trying to hide her fear of uncertainty in robot’s behavior): “He is so boring! He probably does not like me. What am I supposed to do with him?” After a while she repeated her attempt to establish a communication with Max, this time with success. She picked the cat up, held him on her lap, stroked him with one or two fingers, and sometimes with an open palm. But her attention was shifting back and forth and she tried to talk about different subjects with the instructor avoiding direct communication with the cat. Nancy demonstrated an ambivalent style of interaction with the robotic cat, which may indicate a fear of uncertainty and rejection.    

 

Case 2. A 45-year old Emma and her 12 year-old son Andy with the diagnosis of attention deficit

            disorders

 

       Andy seemed to be very detached when he first approached Max. He pretended that he is a researcher who studies the robot's behavior but does not play with it. Andy turned the cat over in his hands and formally examined the robot as a technical novelty without showing any of his emotions. Observing the robot's behavior Andy made remarks to its every movement or sound:

“Hm-m…”, “Uhu…” (with the connotation: “Everything is clear with you!”, “It is understandable”, “This is what you do, don’t you!” Compared to Alice (Case 1), who tried to amuse the robot itself, Andy expected activity and initiative from the robotic cat. Nevertheless, at the end of his session Andy showed emotions of higher intensity toward Max and even expressed his compassion. However, his activity was still intended to provoke the robot’s initiative. Andy gave the robotic cat his cheek and wanted Max to lick it with the “expression of love”. Andy was annoyed with robot's indifference: “Why can't he lick me as my dog does?!” The more emotions Andy felt toward the robot, the greater activity and love he demanded from it, even trying  forceful manipulations with the robot's paws. Andy wanted expression of love, care and attention toward himself both through nonverbal and voice channels of communication.   

       Andy's mother’s communication with the robot was limited to mostly verbal behavior: “What a nice kitty! Max, you are such an adorable kitty! Yes, you are!” From the very beginning, Emma  interacted with the robotic cat in a personalized way. She carried on ‘a personalized dialogue’ with the robot, calling Max by his name and expressing pleasure from having a ‘conversation’ with the robotic cat. During her session, Emma showed compassion to the robot by using baby talk. The closer and more intimate her relationships with Max became, the more she used baby talk in her communication.

       Mother’s and son’s communicational styles with the robotic cat have a distinct diagnostic meaning. Analysis of their interactions shows active behavior of the mother and passive behavior of the son. The absence of tactile behavior in their interactive profiles may reflect difficulties in their relationship stemming from an inability to express warm feelings toward each other (the latter was confirmed by the analysis of a therapeutic session). Therefore, their specific way of establishing communication with the robotic cat was a projection of the existing problems in their real life mother – son relationships.

          

Case 3. Rick: a 70 year-old men

 

     Rick felt awkward in the presence of the robotic cat, as he was trying to act aloof. He started dialogue with the robotic cat with the following remarks: “I am not a cat-person! But it does not matter for the research, right?” The instructor had to re-assure him by saying that each person communicates with the robotic cat in one's own way. After this ‘introduction’, Rick carried on a dialogue with the robot as if it were a real cat by asking questions: “You do not bite, do you? Are you aggressive? Do you have sharp teeth? Well! Dogs and cats constantly bite and scratch me! You would not bite me, would you?”

     During the session, Rick never took the cat in his hands, and touched it only with one or two fingers. Rick constantly distracted himself by talking about or looking at other objects. He did not express any pleasure or joy while interacting with the robotic cat, but just “participated in research.” Rick’s slight initial interest manifested at the beginning of the session was quickly exhausted and in five minutes was replaced with indifference and boredom.

    While indicating his interests after the session, Rick called himself an active technology user and emphasized that he never had mutual relationships with any pets.

  

Case 4. David: a 76 year-old men

 

From the first minutes of the interactive session David was amazed by Max: “This is a robotic cat ?! Well, I should admit that this is a piece of art!” He passionately grabbed the cat with two hands and started to stroke it with love and compassion. David was extremely curious about Max and enjoyed interactions with the robot very much. His communication with the artificial creature from the very beginning was personalized. David treated Max as if he were a real pet: ”I am not afraid of you! You do not have teeth and I am aware of it!” He accompanied the cat's meows by saying: “See, I can talk in your language! Meow! Meow!” David was exited when the cat responded to his touch: ”Oh, you like this ! Good boy!” David was trying to catch Max's attention by singing him songs, calling him: ”Kitty, Kitty!” and rubbing under the cat's neck.  David was under the impression that Max will interact with him like a real cat. David tried to pick the robot up by its front paws, but when Max refused to respond, David realised it, so he would not force the robotic cat to do something against its “will” or “ability”. David created gaming situations for robotic pet by clapping above the table’s surface while trying to provoke some new reactions, or by giving the cat cute names such as “pussy cat”. Max was very interactive with David; the robotic cat was trying to stand up on his four legs and even made an attempt to stay on two back paws, but unfortunately almost fall sideways.

    In sum, David tried a wide repertoire of verbal and non-verbal communications with the cat, expressed love and compassion to the robot, and enjoyed playing with it. Only a few exceptions that probably require further psychological analysis occurred: David did not call Max by his own name and never tried to turn Max over, pick up or hold the robot in the hands, stroke its whiskers, ears or tail. 

 

7. Conclusion. Robotherapy – plan for the nearest future 

 
     A person’s interaction with the robot has a diagnostic character. Individual manners of establishing relationships with artificial creatures reflect individual styles of self-expression and behavior. In particular, interactions with the robot serve as the mediator between the person’s past communication and personal experiences in different situations, as well as individual style in dealing with a task that involves high degree of uncertainty.      

 

     The effectiveness of robotherapy is associated with the productive compatibility between human beings and their artificial partners, which can be achieved through:

   o       systematic study of individual needs and preferences

   o       friendly design (appearance) of the robotic creatures

   o       adjustable behavioral configuration of a robot

   o       multilevel (tactile, sensory-motor, cognitive, emotional, and social) person - robot

            interactions based on the open-loop principle.

     As a new way of helping people, robotherapy is aimed at the improvement of personal well-being through the development of various coping skills mediated by technological tools.

 

8. Acknowledgments

 

This article was supported in part by the Gifu University, where the authors were invited by Professor Ojika as Visiting Researchers at the Virtual System Laboratory in February - March 2002. Dr. Jiska Cohen-Mansfield, Director at the Research Institute on Aging and Professor of Health Sciences at the George Washington University (USA), made valuable contributions to this project. Some of our ideas were influenced by Dr. Cohen-Mansfield's work for the last 15 years in the field of non-pharmacological treatments for elderly people with cognitive impairments. We would also like to thank Yevgeny and Alex Glasamitsky for their generous and continuing support of our projects in the USA.

 

References

 

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[3] Brooks, R.A. (2002). Flesh and Machines. New York: Pantheon  Books. 315 p.   

[4] Shibata, T. & Tanie, K (2000). Influence of A Priori Knowledge in Subjective Interpretation and Evaluation by

      Short-term Interaction with Mental Commit Robot, IEEE/RSJ International Conference on Intelligent Robots

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[5] Plaisant., C., Druin, A., Lathan, C., Dakhane, K., Edwards,K., and Vice, J.M. (2000). A Storytelling Robot for

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[6] “Is this a real cat?”- A robot cat you can bond with like a real pet – NeCoRo is born. Omron Press

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